Schools of Magic

Origin of Magic

Although magic existed before the written word, it derives from well-known sources. The magic of Fire, Ice, and Storm comes from ancient Titans that ruled the world in the Days Before. The magic of Myth, Life, and Death come from the power of the mind, body, and spirit of the Wizard casting them. The magic of Balance combines all of them.

Each school of magic is very different and has its own philosophy, rhythm and nature that combine with the elements of the universe. Click on each icon to learn more about each school.

Ice School

'... with Persistence, Victory is assured.'

The Ice School trains its student wizards to take high amounts of damage and still survive. Ice Wizards have the highest natural health points and defences which enable them to suffer al lot of damage without dying. It is very hard to defeat them. A lot of their functional spells have to do with increasing their defences and absorbing damage. They also have the ability to taunt enemies, which forces the enemy to focus attacks on them. This can come in handy when playing in a group.

Lydia Greyrose, professor of Ice Magic

  • Likes:

    Cookies, Knitting

  • Dislikes:

    Windy days, Tardiness

  • Favourite Spell:

    Tower Shield

  • Favourite Food:

    Toffee

Fire School

'If the Mind is like a candle, the Heart is like the sun.'

The Fire School trains its student wizards to do damage over time. Fire Wizards pile on spells that will continually do damage to the enemy. Initially these spells will not do much damage, but they eventually stack for possibly large amounts of damage over time. Fire Wizards also learn the ability to stun, which disables the enemy from acting for one turn. They can heal themselves enough to get by, but not substantially.

Dalia Falmea, professor of Fire Magic

  • Likes:

    Soft jazz, Sunrises

  • Dislikes:

    Snow Skiing, Casual wear

  • Favourite Spell:

    Summon Fire Elemental

  • Favourite Food:

    Pasta Arrabiata

Storm School

'That which can be imagined, can be achieved.'

The Storm School trains its student wizards to do a lot of damage. Storm Wizards have the ability to unleash high amounts of damage from an early level, which is good, but they place too much emphasis on power, and therefore suffer in terms of accuracy. They also have the least amount of base health points of any of the schools. When enemies cast damage buffs on themselves or damage reducers on a friendly player, Storm Wizards can remove those spells.

Halston Balestrom, professor of Storm Magic

  • Likes:

    Fashionable hats, Kites

  • Dislikes:

    Patent officers, Naysayers

  • Favourite Spell:

    Lightning bats

  • Favourite Food:

    Pizza

Myth School

'To control the Future, one must look to the Past.'

The Myth School trains its student wizards to summon minions. Myth Wizards eventually get several different types of minions, each with a slightly different function. They have their own moderate damage spells with moderate accuracy, but a lot of their more functional spells deal with buffing, healing, and protecting their minions. They also have the ability of taking down other players' defences, so if someone is stacking a bunch of defensive spells, a Myth Wizard can get rid of them.

Cyrus Drake, professor of Myth Magic

  • Likes:

    Quiet Research

  • Dislikes:

    Everything, except quiet and research

  • Favourite Spell:

    Earthquake

  • Favourite Food:

    Sushi

Life School

'As we have been created, so must we create.'

The Life School trains its student wizards to heal themselves and other players. Life Wizards are given the ability to heal themselves the most effectively, as well as the unique ability to heal other players. Combined with this, they do low to moderate damage attack spells with extremely high accuracy rates. They also possess the sole group heal spell.

Moolinda Wu, professor of Life Magic (recently hired!)

  • Likes:

    Flowers, Rainbows

  • Dislikes:

    Mean People

  • Favourite Spell:

    Sanctuary

  • Favourite Food:

    Chocolate chip cookie dough

Death School

'Timor mortis me conturbat.' (The Fear of Death Confounds Me)

The Death School will train its student wizards to steal and support themselves. Death Wizards belong to an advanced school, simply because most of their spells take multiple step combinations to use effectively.

Drake, professor of Death Magic

  • Likes:

    Moonlight Symphonies

  • Dislikes:

    Reunions, Team sports

  • Favourite Spell:

    Beguile Animate

  • Favourite Food:

    Monk fish with leeks

Dworgyn, Assistant Death Teacher

  • Likes:

    His Lantern, Bushy Eyebrows

  • Dislikes:

    Wizards calling him ma'am

  • Favourite Spell:

    Death Trap

  • Favourite Food:

    Kidney Pie

Balance School

'Eye of Newt and Toe of Frog, Wool of Bat and Tongue of Dog.'

The Balance School trains its student wizards to be effective in group play. They have the ability to buff other players as well as themselves. While being quite useful in a group, they can play alone quite well too. They have a little bit of everything, which allows them to surpass most monster resistances, heal themselves a little and to buff players.

Arthur Wethersfield, Instructor of Balance

  • Likes:

    Travelling, Hospitality

  • Dislikes:

    Lost luggage, Tardiness

  • Favourite Spell:

    Balance Blade

  • Favourite Food:

    Scones

Alhazred, Krokotopia Balance Teacher

  • Likes:

    Hot Days, Fez Hats

  • Dislikes:

    Rainstorms, wizards stepping on his tail

  • Favourite Spell:

    Locust Swarm

  • Favourite Food:

    'Sand'wiches, of course.